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Balance, balance, balance...
Copyright (c) Noelle
Adams. All Rights Reserved.
When
you step up to the bathroom mirror in the morning, does an
overweight, fluorescent skinned, all-round greasy geek squint
back at you? Because that’s that the media would have you
believe a gamer look like – a misshapen creature that survives
on a diet of junk food, displays little concept of personal
hygiene, and grows twitchy at the prospect of face to face
interaction.
Even if we don’t
use the label “gamer” to describe ourselves, game players
know the damage such stereotypes do to our favourite pastime.
Anti-gaming activists clearly view gaming as a Jekyll and
Hyde potion that warps ordinary people into anti-social freaks.
It doesn’t help
that the mainstream media seems to ferret out all the stories
that portray gamers as deviants. For example, towards the
end of June there was much discussion about whether the American
Medical Association was going to have video game addiction
listed as a mental illness, alongside alcoholism.
Personally I don’t
have a problem with such a classification – people can develop
compulsions for all kinds of “substances”. This includes the
usual scapegoats, like drugs and gambling, through to more
unusual examples, like shopping, MXit and video games.
Anything can be
used as a crutch with which to hobble away from reality. It‘s
just that gaming attracts a lot of flack for supposedly crippling
people’s social skills, and sometimes their very humanity.
You read a lot
about isolated gamers who have died as a result of their addiction
– “cat assing” for so long that their exhausted body self-destructs.
Then there are those well-documented cases of unbalanced gamers
tracking down online rivals for revenge in real life. There
are even examples of negligent parents more concerned about
their character’s “pets” than providing love or sustenance
for their children. In July, a couple in Nevada were arrested
for severe child neglect stemming from their Dungeons &
Dragons Online obsession.
When it comes to
damaged social skills, Internet gaming is where most fingers
point. The irony is that massive multiplayer games are highly
social creations. Their major appeal is interacting with other
players instead of just computer generated characters, with
their hyper-scripted responses.
Some online games,
like World of WarCraft, even reward players who break from
playing. Granted, the introduction of a Rest state was more
about balancing experience gained by casual and “hardcore”
gamers, but the flipside is the longer players are in “real
life”, the more bonus experience they gain when they return
to the game.
The bottom line
is that it’s perfectly understandable when people use gaming
as an escape from certain real life pressures, like looming
exams or… er… magazine deadlines. Just be sensible about the
amount of time you spend playing. A balanced, well-rounded
life is always best. Mix things up – take a break from gaming
to enjoy other entertainment forms, explore a hands-on hobby,
socialise or get some regular exercise.
And
if you ever find that your reflection matches the creature
described in the first paragraph, then perhaps it’s time to
re-evaluate your gaming lifestyle.
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