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Child's Play
Copyright (c) Noelle
Adams. All Rights Reserved.
Probably
the most dangerous thinking about gaming is that it is an activity
solely for children. Disappointingly, this seems to be the view that
dominates South African society, as well as large, influential
portions of the international community.
Recently,
a respected South African newspaper had a 13 year old reviewing
assorted game releases. These included age-restricted titles like
The Suffering: Ties That Bind. No wonder the reviewer found The
Suffering ‘the scariest game I have ever played.’ He shouldn’t
have been playing the No Under 18 game in the first place.
You
could argue that the irresponsible ignoring of age restrictions is
simply the newspaper acknowledging that teens do play restricted
games. Of course it happens. We’ve all been guilty of it at some
stage.
But
the newspaper’s ignorance can just as easily be explained as
stemming from a refusal to acknowledge the existence of
adult-orientated titles. Far too many non-gamers view gaming as a
pastime confined to children, and adults futilely trying to reclaim
their childhood. If it’s a computer or PlayStation game, it has to
be for kids.
This
thinking seems to be shared by American anti-gaming activists, Jack
Thompson and Hillary Clinton.
In
2005, the discovery of Hot Coffee, a secret sex-themed mini-game in
G
rand Theft Auto: San Andreas, had Thompson and Clinton leaping onto
their soap boxes. How dare Rockstar corrupt the world’s youth by
publishing such a socially irresponsible title!
It
wasn’t as if Hot Coffee was hidden in Sonic the Hedgehog. San
Andreas has an 18 age restriction. Forget secret mini-games. The
game’s central storyline encourages you to run around in a gimp
suit bludgeoning pedestrians to death with a pink, 15-inch,
double-sided dildo. Clearly San Andreas isn’t for teens, but for
adults. Maladjusted adults, but adults none the less.
Thompson,
Clinton
, and their growing list of misinformed supporters, seem unable to
realise that the gaming industry actually caters for people over 16.
As the first few generations of childhood game-players have grown
up, games have matured to suit their evolving tastes and
personalities.
Developers
have realised that very few people want to play Super Mario Brothers
into middle age. Of course the colourful, child-safe Mario games are
still produced but they sit on shelves alongside mature material
like Max Payne,
G
od of War and innumerable war-themed shooters like Battlefield 2.
It’s
rare for me to play anything that doesn’t have at least a 16 age
restriction.
Continuing
to assume that all games are for children is as worrying as
G
eorge W Bush with his finger poised over a nuke-launching button.
Unfortunately for gamers, a general change of non-gamer thinking
involves that most underdeveloped human capability- discretion.
Frustrated
gamers are left then to defend
a pursuit so often blamed for encouraging violence and other
anti-social behaviour in contemporary society. And all this because
of the myopic mindset of those who look at the snarling Hellknight
on the Doom 3 box and still think that the game is suitable
for a 10 year old.
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