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The Low-down on Gaming Movies
Copyright
(c) Noelle Adams. All Rights Reserved.
Death.
Taxes. For many, life’s certainties end at these 2 items.
But there is a third certainty – bad movies based on video
games.
Game-to-film
adaptations must have the worst record of any movie genre
when it comes to critically panned turkeys. Think Street Fighter
and Double Dragon. BloodRayne, starring the Terminatrix herself,
Kristanna Loken, made a pitiful $1.5 million at American cinemas
this January. It hasn’t even gone straight-to-DVD locally.
BloodRayne’s
director, Uwe Boll, has been labelled a 21st Century Ed Wood
because of his laughably bad films. Unfortunately for gamers,
Boll appears to have an especial fondness for ruining game-to-film
adaptations. He has already made Alone in the Dark, and his
next ‘masterpiece’ is a Dungeon Siege film, starring Matthew
Lillard and Burt Reynolds as medieval nobility. Expect Dungeons
& Dragons awfulness!
Perhaps
it’s unfair to say that all game movies are rubbish. They
clearly make money. Tomb Raider, Doom, and this year’s Silent
Hill all debuted at number 1 at the box office. It’s just
that the genre’s best tend to be unexceptional. Resident Evil,
probably the most popular video game movie, is still a forgettable
zombie film. Even with semi-nude Milla Jovovich.
One
of the fundamental problems of game movies is that they lack
originality. This is because, frequently, the games adapted
for the big screen are those with filmic influences. Doom
3 gave gamers the ultimate Aliens experience. The Doom movie
came across as an Aliens knock-off, with a First Person sequence
tacked on. A Grand Theft Auto film would be pointless for
this same reason – the games let you ‘live’ your own urban
action movie.
The
biggest problem of game movies is their handling by people
who have no concept of fan feelings or intelligence. It has
taken decades for films based on comics to gain respect as
creative products, worthy of serious treatment. Game-to-film
adaptations are seen by Hollywood executives as brainless
fodder for teenagers.
Gamers’
wants are ignored by B-grade filmmakers who mistakenly believe
they have the right to ‘reimagine’ beloved characters and
worlds. So Final Fantasy was more science fiction than fantasy,
Hell vanished from Doom, and BloodRayne wandered around Nazi-free
Medieval Europe.
Although
Blizzard is involved in developing a live-action Warcraft
film, fan-pleasing fidelity has already been drop-kicked into
Outland. The film will only be set in the Warcraft world.
The filmmakers have announced they have no intention of following
the games’ epic storyline.
Surely
there must be at least one good game-to-film adaptation coming?
Hitman, Castlevania, American McGee’s Alice, and several others,
are all in development.
Halo,
directed by South African Neill Blomkamp, may have the best
chance at success, backed by heavyweights like The Lord of
the Rings’ Peter Jackson as producer. Then again, Halo is
just another science fiction shooter. I’m expecting a visually
impressive, but soulless film.
Perhaps
I’m being unfairly sceptical. Just like comic book adaptations,
video game movies may come right. Until then, though, I’ll
continue to brace myself for Paris Hilton as a Night Elf.
‘I’m so wasted, I’m so wasted.’
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