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Desperately seeking a sense of humour
Copyright (c) Noelle
Adams. All Rights Reserved.
Why
does it seem that all the laughs have been leeched from gaming?
Lately everywhere you turn there’s just scowling marines,
badass cops, ethereal elves, or bug-eyed anime characters.
The Golden Age of LucasArts comedy adventures, in the early
1990s, is long gone.
So
why aren’t video games funny anymore? How did we reach a stage
where we’re actually surprised when humour surfaces in games
– like the bright red Santa outfit in otherwise serious Titan
Quest: Immortal Throne?
Humour’s
in-game vanishing act could be related to the location-specific
nature of comedy. Gaming has become a massive international
industry with development houses worldwide. What designers
in Denmark find hilarious won’t necessarily translate into
belly aches anywhere else.
It’s
easier to side-step humour than attempt something that could
easily fall flat – particularly when you have 10 hours of
gameplay to fill with amusing content. Bad Day LA was supposed
to be a South Park-style social satire, commenting on America’s
post-911 Fear Culture. Instead, the title, developed in China,
was slammed for its over-reliance on fart and vomit gags.
Trying too hard to be funny, the developers fell back on tasteless
toilet humour.
The
disappearance of game humour is also potentially a genre problem.
Ask for a list of people’s favourite funny games and they
tend to list classic comedy adventures like Leisure Suit Larry,
Space Quest, the Monkey Island series, and, arguably the funniest
game of all time, Day of the Tentacle. First person shooters
can include little in-jokes and pop culture references but
they’re rarely laugh-out-loud hilarious.
Humour
thrives in the adventure genre because the story-driven games
rely on wacky, memorable characters and clever visual gags
to maintain player interest between the puzzle solving. Unfortunately,
the current Gaming Age is obsessed with graphic realism and
instant player gratification. As a result, stylised-looking
adventure games have dropped in popularity. Like flight sims,
they now cater for a niche group of dedicated fans.
Adventures games that insist in competing on the sales charts
have tended to grow all adult and serious. It’s a logical
move when trying to secure an audience used to “hardcore”
entertainment. The consequence is more games like Fahrenheit
and In Memoriam, and fewer games like Ankh.
There
is one high profile exception. August sees the release of
Sam and Max: Season 1 collected as a single retail box set.
The game, chronicling the furry detectives’ offbeat adventures,
will be published in 5 languages, and made available worldwide
simultaneously.
There’s
no guarantee Sam and Max will sell, of course. Platformer
Psychonauts was a critical smash hit but a complete sales
disaster – winning many painfully sad Best Game No One Played
awards. And Psychonauts had a healthy comedy pedigree. It’s
the creative offspring of Tim Schafer, the genius behind 2
Monkey Islands, Grim Fandango and Day of the Tentacle.
Games
are about having fun, about having a laugh. It’s disappointing
that many developers, publishers and players seem to have
forgotten that in the industry clutter of macho posturing
fantasies and soulless, “safe” sequels.
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