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The First
Lady Returns
Copyright (c) Noelle
Adams. All Rights Reserved.
April
sees the return of Lara Croft, the undisputable First Lady of
G
aming, in Tomb Raider: Legend, exactly 10 years after the character
made her social debut, so to speak, in the original Tomb Raider.
I
began this month’s column with the intention of focusing solely on
the positive contributions made to gaming by the Tomb Raider series.
Looking closer, however, it was impossible to ignore the fact that
Tomb Raider reflects both good and bad gaming trends in the last
decade.
Tomb
Raider’s obviously paved the way for more female leads in games.
As a woman it was refreshing to finally play a character of my own
sex, instead of a swaggering marine or burly barbarian. I’m sure I
wasn’t alone in my feelings. It must be true even for girls who
played Tomb Raider solely to swan dive Lara off the highest
outcropping onto rocks below.
Lara
Croft was not a ditzy damsel, or feisty support character to
aggravate the male lead. She was confident, intelligent, athletic
and beautiful. Without Lara there may never have been the likes of
Cate Archer in No One Lives Forever, Jade in Beyond
G
ood and Evil, or Syberia’s Kate Walker. Lara, initially, was a
good role model.
Unfortunately,
as marketing gained importance in the gaming industry, its influence
descended like smog to distort Lara as a character. The sense of her
intelligence and independence were lost with the realisation that
games could be sold simply by pimping her curves.
If
Lara Croft heads a family tree of female gaming leads, a branch of
her descendents includes all those sultry bimbos with a double-D bra
size, a wardrobe of bondage leather, and a desire to slash and shoot
their way through innumerable opponents. Think Playboy-posing
BloodRayne. Think Deathtrap Dungeon, which pushed sexist fantasies
to their offensive extremes.
In
the case of Tomb Raider, fans saw through the ‘Sex Sells’
strategy. They grew disillusioned with how superficial changes in
hairstyle, clothing and breast size were increasingly promoted to
disguise increasingly bad games. This when the original Tomb Raider
was an innovative game that fuel-injected the Action-Adventure genre
into the 3D-era.
Most
disappointing of all was the mutilation of Lara’s history. Over 6
games she transformed from an adventurous loner who consciously
deserted a life of plush privilege, into a Daddy’s girl paralysed
without male assistance.
This
said, Tomb Raider’s greatest contribution to gaming was that it
took the pastime mainstream. Postergirl Lara became the first female
character to stand alongside game icons like Mario in the public
consciousness. Tomb Raider’s popularity even helped establish the
PlayStation as the most popular console of its time. Of course, such
commercialism was unpalatable for many gamers who saw industry
hunger for money driving all decisions regarding the series.
Tomb
Raider played a vital role in a decade of growing gaming acceptance.
After years of character prostitution, I’m hopeful that Tomb
Raider: Legend, even if borrowing wholesale from Prince of Persia
and other hit Action-Adventure series, at least returns Lady Croft
to her rightful, respectable place.
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