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Messing with our Minds
Copyright
(c) Noelle Adams. All Rights Reserved.
There’s
a dark secret that most gamers keep buried. It is a dangerous
secret that, if revealed, would send Jack Thompson, Hillary
Clinton and other anti-gaming activists into a frothy-mouthed
frenzy.
You
see, as much as we deny it, gaming does affect us. It leaves
a mark on our psyche, and, like a spreading stain, impacts
on other parts of our life.
I’m
not talking about anything as dramatic as embarking on a Manhunt-inspired
killing spree. That would be admitting defeat to anyone eager
to slap the label ‘Evil Gaming Influence’ on violent acts
committed by teenagers.
I’m
talking about those moments where you wish reality was more
like a video game. Imagine for a moment that life’s big decisions
came with save points. Asking someone out would be less gut-knotting
if you knew you could just ‘reload’ after a botched attempt.
Then
there are those days where you feel like you’re just going
through the motions. Wake. Shower. Dress. Eat. Go to work.
How different is that soulless routine to queuing a series
of actions in The Sims? Gamer philosophers amongst us might
theorise that perhaps we are all at the mercy of some greater
force treating the Earth and its inhabitants as their own
digital dollhouse. It would certainly explain those times
where it seems everyone around you is prattling on in garbled
Simlish.
Speaking
of The Sims, who hasn’t wished that home décor was
as easy as redecorating Sims style? Sick of that barf-brown,
squiggle-print couch? Simply delete it and replace it with
a stylish 3-seater.
The
reason for this type of cross-over real world thinking is
that, even if just for a few hours, games allow us to fulfil
our fantasies.
Relatively
wholesome wants include a desire to be stronger, tougher and
more acrobatic than we are in reality. If only we could run
on walls like the Prince of Persia, cast fire balls like so
many RPG heroes, or be a messiah figure like Gordon Freeman.
On
the opposite end of the spectrum, games give us a cathartic
chance to be bad. Rockstar are masters in this regard. You
know the company controls your subconscious when you spot
graffiti and immediately want to spray paint ‘Grove Street
forever’ over it. Or, you see an ice cream van and think you
should really hijack it to complete the car theft side mission.
If
gaming can mess with our private thoughts, it can also mess
with our public actions. Like other hobbies, gaming has its
own lingo, and players may find catch phrases sneaking into
their everyday speak. ‘Finish him,’ ‘For the win’, ‘Shake
it, baby!’ You know you’re a gamer when, sitting around the
braai, you mutter, ‘Stay a while and listen’.
Such
behaviour might have Thompson panicking about society, but
he forgets that mankind has long used fantasy as a break from
reality’s stresses. Bouts of escapism open our minds to new
possibilities, encourage questioning, and are perfectly normal.
Remember that next time you find yourself double-clicking
on a cupboard to open it.
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