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Arriving at the party late
Copyright (c) Noelle
Adams. All Rights Reserved.
I
admit it. I’m like one of those people who have only just
discovered Chuck Norris jokes. Or, still insist on using Austin
Powers lingo. Months before the launch of the PS3, I couldn’t
resist the special offers any longer and finally bought myself
a PS2.
In
making the purchase I was forced to consider the arguments
in ye olde PC versus console debate. Fortunately I have no
antagonism against consoles, having starting my gaming on
a wood-panelled Atari 2600.
This
said, I’m certainly got abandoning my allegiance to PC now.
It will remain my primary gaming platform. The cheaper price
of PC games, their high resolution prettiness and the platform’s
suitability for strategy and shooter titles has ensured that.
In
consoles’ favour, they’re perfect for anyone unwilling to
spend an average of R1000 a year on upgrades. After a single
cash outlay, you’re set for at least 4 upgrade-free years.
There’s no frustrating fiddling with settings either. Simply
insert a disc and play, while you’re sprawled out on a comfy
sofa.
You
don’t have to own everything you play either. Consoles encourage
hiring and trying. A visit to the neighbourhood video store
is a perfect option for racing game intolerants, like myself,
who can see the appeal of Burnout at gaming get-togethers,
but would never own a copy.
Consoles’
biggest selling point is probably that they present gaming
at its most accessible and social. For whatever reason, console
games captivate and involve non-gamers in a way that PC games
cannot. Perhaps it’s because console games are typically played
in a busy living area, on a TV screen. They draw attention
to themselves.
Although
gimmicky extremes of PS2 offerings, the SingStar, Buzz! and
Eyetoy series are undeniable party favourites. Like Crash
Bandicoot, Ratchet and Clank, and other console-friendly platformers,
they’re a great, simplified introduction to gaming as a hobby.
You
may still argue that buying a console at the end of its lifespan
is a waste of money. I’m not so sure. There’s the possibility
that the PS3 will be priced in the gag-reflex region of R4000-R5000.
If you consider that the price of games is also likely to
jump by a few hundred rand, the next-generation bandwagon
starts to look a lot more rickety.
Besides,
who is to say that support for the wildly successful PS2 will
stop immediately? According to American McGee, the cost of
developing next-generation games can be as much as $20 million
a title. Continuing to make some games with older, cheaper
technology seems a money-saving option, particularly for smaller,
budget-conscious development houses.
Sony
only just ended the PS1’s 11 year production run in March
2006. Unless they’re greedy death bringers, it’ll be a while
before they unplug the PS2’s life support.
In
the end, people gravitate to a gaming platform that most fulfils
their needs. Normally, for financial reasons, a single platform
becomes the focus. In defence of consoles, they can and do
make for a more well-rounded, gratifying gaming experience.
Consoles are groovy, baby, yeah…
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