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False Prophets & The
Gaming Holy Grail
Copyright (c) Noelle
Adams. All Rights Reserved.
Let’s
set something straight, right now. Competitive gaming is not a
sport.
Somewhere
along the line, with the flinging about of bizarre, misleading terms
like ‘cyber-athlete’ and ‘e-sports’, people have become
confused by false prophets.
Jonathan
‘Fatal1ty’ Wendel, arguably the world’s best competitive
gamer, suffers from just such a Moses complex. Proclaiming himself
an ‘E-sports Ambassador’ Wendel has jumped centre stage,
preaching that competitive gaming will soon be a legitimate Olympic
sport.
There
is, of course, a major flaw in Wendel’s argument. Sport is defined
as a ‘physical’ activity. For all the mouse-clicking,
button-mashing and jaw-clenching, competitive gaming is not
physical. So what, you claim? If our lives have become more
sedentary, shouldn’t we respect activities that are similarly so?
Consider
chess, then, as a case example. If chess, centuries’ old and
played worldwide, cannot crack an Olympic nod, then electronic
gaming has no right to pursue the same goal. All competitive gaming
really is is chess without the MENSA backing.
Don’t
get me wrong. I thoroughly enjoy setting up my PC at a friend’s
house for a few hours of rocket-jumping, sniping, and teleporting my
paladin hero into battle. But I recognise the reality of what I’m
doing. I make no grand statements that every time I sit down to game
I’m actually fulfilling my daily training quota.
Regardless
of the excellent prize money and ever-growing event size, LANing
still belongs to an activity category that includes chess, poker and
tabletop strategy battles. Regardless of interest or participation
levels, they are all hobbyist games, not sports.
The
question remains then why Wendel and his numerous disciples would
want competitive gaming labelled a sport?
As
it currently stands, competitive gaming remains a hard sell to the
public. In
South Africa
our favourite pursuits are outdoors and physical; both of which
gaming is not. In a sports-mad nation, attaching the tag ‘sport’
to competitive gaming may camouflage some of the complexities that
prevent non-gamers from converting to the passion.
These
complexities include the fact that competitive gaming is an activity
rocketing ahead in terms of change. While South Koreans still grant
professional sportsman status to StarCraft players, elsewhere
Painkiller, Counter-Strike and FIFA 06 are prize money titles.
With
all its different genres and platforms, competitive gaming runs the
risk of fragmenting into more groups and leagues than the
professional wrestling federations. Faced with variety that is
lacking from conventional sports, potential devotees are unsure what
altars to worship at.
But
perhaps I’m over-thinking things.
As
more people take up gaming, the move has been to distance the hobby
from stigmatising labels traditionally slapped on it. Like it or
not, the tag ‘sport’ adds a veneer of social acceptance. The
Olympic dreams of Wendel and his followers are then just another
sign of gaming going mainstream.
Perhaps,
finally, the quest for the ‘Sport’ Holy Grail is just a case of
competitive gamers preferring to be branded ‘jocks’ instead of
‘geeks’. Why else in interviews would Wendel continue to stress
his love of tennis?
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